Session Sixty-Five: GM Commentary

I don’t think it’s a spoiler to say that there are a total of seven of these rooms lined in skymetals. It would have been better narratively if we had made it through all seven in one go, but the five we got through already meant the largest number of fights that we’d had in any session up til now. As I had Milacent note, the fights were not particularly difficult, and I don’t think they were intended to be, seeing as how the party’s expected to go through seven of them in a row. I do hope the final fight will be more interesting, which is why I ended today’s blog entry with a little bit of foreshadowing. The problem, of course, is that unlike an author doing foreshadowing, I don’t have full control over how that last fight’s going to go. It might be tough, or it might be an anticlimactic beatdown. I’m willing to risk the foreshadowing being false, however, because it’ll be so much better if it turns out to be valid. That’s the way things go in RPG land.

Posted in GM Commentary
One comment on “Session Sixty-Five: GM Commentary
  1. Morningstar says:

    “Usual Violence” means we’ll freak out, make proclamations of how we can’t possibly survive, then take out the enemy in 2.3 rounds. A longer fight just means more “Killer GM” comments. Besides, it’s the end of the Path, dying now (as long as it’s not a TPK) would be filmic. I recommend Fleabait or Helanda for the tragic death scene.

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