When we first started the fight against the clockwork leviathan (the big mechanical eel-like creature), I scoured the rulebooks for the effects of spells underwater. It turns out there are none – unlike earlier additions of D&D, 3rd edition (on which Pathfinder is based) largely does away with spells behaving differently underwater because it adds an extra level of complexity onto an already complex system. I can see the point, but it still seems odd that fireballs and lightning bolts behave exactly the same underwater as they do in the air. For now, I’ve decided to keep the mechanical effects the same but change the description, e.g. a fireball creates a sphere of superheated water rather than an actual burst of flame. I don’t know how well this is going to work, but hopefully the party gets out of the water soon so I don’t have to worry about it.
Session Sixty-Three: GM Commentary
Posted in GM Commentary