Finally, a decent boss fight: it lasts more than two rounds and the bad guy actually gets some meaningful hits in before going down. I did have to ditch the suboptimal tactics the adventure wanted the dragon to use, but adjusting tactics is a much better way to make fights harder than throwing in extra enemies, or doubling or tripling enemy hit points. And now we move on to adventure #6, and what is hopefully an epic and thrilling conclusion.
Session Fifty-Five: GM Commentary
Posted in GM Commentary