Had a little bit of meta-gaming here, where the players knew that a demilich reforms after a certain amount of time, but I would’ve been well within my rights to insist that the characters didn’t. I decided not to because it’s kind of a heavy-handed thing to do, and the knowledge can be rationalized by saying that Theodora knew the lore of demiliches, and maybe shared it with Scratchy and the party. There’s also the issue of having something that’s not the final bad guy of the adventure coming back again and again to cause trouble for the PCs. It drags out the adventure without adding a lot. We’re racing toward the end of the whole adventure path now, and I’m looking to keep the momentum going as much as possible.
Session Fifty-Three: GM Commentary
Posted in GM Commentary