Windsong Abbey is one of those places you get from time to time in RPG campaigns: a place with an elaborate backstory that the players are going to completely ignore as they rampage through it, killing everything. Does it matter? Not especially, but it does make one wonder how much backstory is really necessary. The first answer is that it depends on the players. Some want gobs and gobs of history, some just want to know what to kill. That said, I think that even if the players are pure killing machines the GM still needs to know some of the story behind the NPCs, if only to know how they’ll react to killing machines invading their lairs. How much is debatable, but I’m pretty sure it’s higher than zero.
Session Thirty-Three: GM Commentary
Posted in GM Commentary