And the adventure continues. There’s a bit of a rough spot in this session where that sea hag casts an evil eye curse on Scratchy. We searched through the rules on curses and couldn’t find any information on when they wear off. Diseases and poisons last a certain amount of time or end once you’ve made a certain number of saving throws, and that information is included in the description. There was nothing listed for this curse, but we did find the following paragraph in the Universal Monster Rules, with the most relevant text in red:
Curse (Su) A creature with this ability bestows a curse upon its enemies. The effects of the curse, including its save, frequency, and cure, are included in the creature’s description. If a curse allows a saving throw, it is usually a Will save (DC 10 + 1/2 cursing creature’s racial HD + creature’s Cha modifier; the exact DC is given in the creature’s descriptive text). Curses can be removed through remove curse and similar effects.
And here’s more on curses from Ultimate Magic:
Curse: Curse is a new spell descriptor created for this book. Curses are often permanent effects, and usually cannot be dispelled, but can be removed with a break enchantment, limited wish, miracle, remove curse, or wish.
Since the creature description didn’t list any cure, the implication is that the effect lasts until removed with a remove curse or similar spell, which the party didn’t have. We
argued over calmly and rationally discussed this for a while and finally came to the conclusion that for this one time, we would have Scratchy make another save to see if the curse wore off after some rest. Yeah, I was probably too easy on the players. Goddammit!