Session Fifteen: GM Commentary

And so our intrepid explorers come across that trap, and hilarity ensues. When they first bypassed the sarcophagus, I was disappointed. When they doubled back to investigate, I was hopeful, but I didn’t expect anyone to be affected. After all, in order to be “killed” by the trap, you have to fail both a Will and a Fort save, and what are the chances of that happening?

Fortunately, Theodore’s player has a reputation for rolling badly, and he did not disappoint. The fact that he doesn’t seem to be in a hurry to get his old body back makes it all even better. I’ve said it before, but this is one of the things that makes tabletop RPGs so great: no one really knows what’s going to happen. So welcome to the party, Theodora!

Posted in GM Commentary
One comment on “Session Fifteen: GM Commentary
  1. Morningstar says:

    This was one of my favorite sessions. I do seem to be a victim of bad dice, but this was a result I can live with. I’m actually a little concerned about what happens if I actually run into Sorshen or a really powerful dispel magic or something — I really like the new body!

    Oh, and those worm things suck!

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This website is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit For more information about Paizo Inc. and Paizo products, please visit
%d bloggers like this: